12/4/2023 0 Comments Dead cells malaise infectionDual scale with anything that wouldn’t fit in that category but is root or ice gameplay. Also supported by heavy damage skills with the long cooldown that goes with it. Survival keeps its focus on crowd control, survivability, shields and slow, heavy melee weapons.Dual scale with anything that wouldn’t fit in that category but is fire or blood gameplay. Brutality keeps its focus on fast melee weapons and everything related to jumping into the melee.Dual scale with anything that wouldn’t fit in that category but is poison or electricity gameplay. Tactics keeps all things related to ranged gameplay: turrets, range weapons, with some utility and damaging spells to support it.Hence, we decided to change the scaling of a good chunk of items and of some mutations to (re)focus each statistic on its primary identity. Community suggestion | Colours have been rethought following community feedback pointing out the continued decrease in consistency.Currently, all mutations and items interacting with the Malaise have seen that aspect of their design disabled.īalancing that new mechanic is going to be a major challenge and we're counting a lot on your help and feedback. We're aiming to give a cycling nature to the mechanic, with a Malaise that should stay in-between 3 and 7 during most of the run (except boss fights). However, these won't get you any more malaise reduction. The "Malaise Cleared" event completely stops the bar from filling until the end of the biome, and even decrease your malaise gauge with the amount you would get by killing all the enemies left in the level.Healing with your flask does heal some Malaise too. Food looted in walls is always contaminated and will increase your Malaise bar, the "healthy" food looted on enemies doesn't decrease your Malaise bar.Killing enemies, Elite, and Bosses decreases your malaise gauge. Being hit doesn't increase your malaise anymore. The spawn rate and Elite rate will also increase with Malaise. Enemies will also randomly spawn around you and from time to time, an enemy will transform into an Elite.The higher the malaise, the more dangerous the enemies (increased movement speed, quicker teleport, shorter reaction time and at the latter stages, increased damage).When only 10% of the enemies are left alive, the biome is considered "Malaise cleared". The malaise contamination rate is tied to the number of enemies still alive in the level, the fewer enemies, the less quickly your malaise bar will fill. Community suggestion | The Malaise is being reworked:.
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